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 Retro Platform Jam #6 As anyone I know who can draw was tied up with other things at the time, I didn't hold much hope for this one. But I thought I'd use it to make engine improvements and also to try to get multiple games finished. It's a 3 week jam, so plenty of time. The theme of the jam was 'Underground' and trying to come up with something original using that was actually the hardest part of the whole thing! Project. I'm keeping all of the games within a single project, which also has about 5 other in-progress games in there. I set which game is active with a single line: eg: `IS_GAME_UNDERGROUND equ 1` I have all the graphics for all the games in a single editor project as well. Editor. Lots of iterative improvements made, notably to do with placing objects with paths for a horizontal shooter. Plenty of bugs found and fixed.  Perhaps the most important change I made to the editor though was enabling it so that I can make real time changes in the editor,
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 Heroes Of Loot Java to Genesis conversion. Day 0 Looked at the original dungeon generation source code and decided to move from Java to c# so I could add it in to my tooling.For now I'll be creating the dungeons on PC side, and perhaps move this over to 68000 later.  It's going  to be a tricky conversion. I am thinking of refactoring all the Java code first, to make it more data-driven, so that when this works on PC , I can convert it to Genesis much more easily, using the same data. The main advantage of this is to be sure there are no bugs in the conversion, which will be hard to spot later. Day 1 Started a new code project by copying GunSlugs codebase. Converted the Java dungeon code over, in part, and got that working in the tool, complete with being able to display the results. Then got this exporting to 68k data tables and importing on to Genesis. I added a handful of sprites, and also exported a background tile set. This is all using the new Winforms Snake Editor, which
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Passing Breeze, An Arcade Adventure. Our entry for Retro Platform Jam #5 We normally try to make something technically impressive for these jams, but this time we just decided to do something different. We'd never made an Interactive Fiction before. Our platform of choice was again the SEGA Genesis. The Jam theme was Breezy, so as old arcade game lovers we thought of Passing Breeze, the music from SEGA's Outrun. This all fitted together nicely. We'd do an adventure game based in a 1980s(ish) arcade. PICTURES Even though it's simple, I wanted to do something a little technical, so decided to see what sort of images we could display. I started with a simple 16 color image, then tried to do 31 colors by combining the two background scroll layers, A and B. (31 because the top layer would need a transparent color to show the bottom layer through) This all comes down to the tooling. (another story, as I'm converting my game tools to WinForms at the moment).  So I wrote t