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Showing posts from March, 2021

Mega Palettes

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  Ah, the Sega Megadrive, halcyon days. I remember pre-ordering mine from Special Reserve and eagerly awaiting the launch date. They sent me a copy of Super Monaco GP and a second control pad, which I got to stare at for a week before the console itself finally arrived. It was worth the wait. I still own one today. If you're going to make graphics for a Megadrive game, then you're going to be spending a lot of time with palettes! Aside from the pixel art program Aseprite, the most useful graphics tool I have is a post-it note stuck to the monitor with the numbers 0, 52, 87, 116, 144, 172, 206, 255 written on it. I am almost exclusively using Aseprite to produce the graphics for Rocket Panda, and occasionally Cinema4D to render any 3d animated objects which then need to be processed through Aseprite. The end result is a series of sprite and tile sheets which are mapped to particular palettes. Creating these palettes is the crux of the operation and has to be nailed down fairly e