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Showing posts from May, 2023
 Retro Platform Jam #6 As anyone I know who can draw was tied up with other things at the time, I didn't hold much hope for this one. But I thought I'd use it to make engine improvements and also to try to get multiple games finished. It's a 3 week jam, so plenty of time. The theme of the jam was 'Underground' and trying to come up with something original using that was actually the hardest part of the whole thing! Project. I'm keeping all of the games within a single project, which also has about 5 other in-progress games in there. I set which game is active with a single line: eg: `IS_GAME_UNDERGROUND equ 1` I have all the graphics for all the games in a single editor project as well. Editor. Lots of iterative improvements made, notably to do with placing objects with paths for a horizontal shooter. Plenty of bugs found and fixed.  Perhaps the most important change I made to the editor though was enabling it so that I can make real time changes in the editor,