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Showing posts from April, 2022
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 Game Jam Entry: Super Overkill It's difficult to get a screenshot without dying! Technical: It's an arena shooter. The Game Jam theme was 'super' so I wanted to see if I could do some technical stuff for over the top effects, as well as having lots of bullets and enemies to kill. I thought about using hardware sprites for effects. There are some restrictions with using sprites on the Genesis, namely a limit of 80 on screen at once, and 20 per scan line (also a max number of pixels per scan line). It's possible to re-write the sprite list on the horizontal blank interrupt to re-use sprites, and effectively have a lot more on screen. I looked in to this a little, but gave up on the idea as if it didn't work there would not be much time left in the Jam to do something different. I will have a go with it in the future, to see what can be done. The other alternative with sprites is to be clever with the graphics which are being used, to make it appear that there are