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Showing posts from February, 2026

Gauntlet Of Power

Initial Thoughts.  Heroes Of Loot : Gauntlet Of Power is another game by Pascal at OrangePixel.  I was on the lookout for another game to convert after finishing Meganoid.  GoP is a similar sort of roge-like to Heroes Of Loot, but it's room based.  My HoL conversion pre-created random levels on the PC side, but for this I wanted to actually do it all on the Genesis.  Having looked in to the Level Generation code, I really didn't fancy converting that to asm. Nothing hard about it, but it's a *lot* of code, and there's massive room for tiny logic errors in the conversion. I didn't want to spend months in the future tracking down subtle little bugs. So, Pascal very generously allowed me to take the gfx and make a similar game to the original, but not necessarily sticking with exactly how the original works. From me feeling quite down about the original conversion task, I'm now on quite a high. This is the first time for a few games that I'll be able to make ch...