A Proper Project?
So, after playing around with demos, and Xmas getting in the way, i thought I'd make something a bit more substantial. The main reasoning behind this was once again to build up the tool set.
So.. what to make?
I've made Thrust-type games a number of times, on different platforms. Even one in 68000 on PalmPilot 20+ years ago. So that was an obvious choice. Not too much to think about gameplay-wise, so I could concentrate on engine and tools.
I drew a rough quick map in Paint.Net, and some test sprites, and hard coded everything in.. sprite positions, movement code, etc.
After that, the first thing I wanted to do was 'linked sprites' - that is going to be a big part of making Genesis games going forward. This is simply making larger graphical objects out of multiple Genesis hardware sprites, and linking them up and animating them.
Made a little tool in Unity to put frames together, and used the exported data in the Genesis code to get animations in.
This was now a basic system in place. Obviously I'd need proper art though, so at this point Asute got involved, and we decided to make Rocket Panda. Here's a mockup:
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